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Daily Deviation
Given 2009-10-07
Breathtaking details on both the background and the tank itself! When =madb0y decides to Get Away with a Tank you definitely don't want to stand in the way. (
Suggested by `PatrickRuegheimer and Featured by
`CookiemagiK)
This is a great piece of art! the animation is smooth, the background is nice, the shading is incredible, everything about it is great! I don't know how these people do it, but its amazing! I also like the detail in the grass, the tank, and umbrella's shiny top! Great work! The following is to get the stupid minimal 100 words thingz: 3 33 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 3 3 3 3 3 3 3 3 3 3 3 33 3 3 3 33 3
I love how this is essentially a continuation of the previous tank animation. But it's still very recognizable as such. The driver is STILL preoccupied with blowing things to .
The (ninja?) can finally take a break from running alongside the tank. (He's gotta be in shape by now.)
And as usual, the sleeping guy... Is STILL sleeping. Though it seems he ran out of drool in the last animation. And learned a way to avoid sunburns. lolumbrella
I love how you sped up the tank since the last animation, it fits the 'getting away' concept. And you seemed to fix the lag when they're firing a bit better this time around.
The only thing I would suggest, (If it means anything coming from someone who isn't an emotist) is the umbrella. I love the addition of it. But with the tank moving and the cannon firing, one would think it would move a little.
The stiffness of it doesn't quite fit the overall picture. But I still love it. C:
I love how this is essentially a continuation of the previous tank animation. But it's still very recognizable as such.
The driver is STILL preoccupied with blowing things to
The (ninja?) can finally take a break from running alongside the tank.
(He's gotta be in shape by now.)
And as usual, the sleeping guy... Is STILL sleeping.
Though it seems he ran out of drool in the last animation. And learned a way to avoid sunburns.
lolumbrella
I love how you sped up the tank since the last animation, it fits the 'getting away' concept. And you seemed to fix the lag when they're firing a bit better this time around.
The only thing I would suggest, (If it means anything coming from someone who isn't an emotist) is the umbrella.
I love the addition of it. But with the tank moving and the cannon firing, one would think it would move a little.
The stiffness of it doesn't quite fit the overall picture.
But I still love it. C:
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